Neu erschienen: Multiplayer - The Social Aspects of Digital Gaming  [11.11.13]

Das aktuelle Buch der Routledge Studies in European Communication Research and Education Association (ECREA) kann ab sofort bestellt werden. Der von Thorsten Quandt und Sonja Kröger herausgegebene Sammelband ist im Routledge Verlag erschienen und beschäftigt sich thematisch mit fünf Aspekten des Digitalen Spielens.

Der von Thorsten Quandt und Sonja Kröger herausgegebene Sammelband ist im Routledge Verlag erschienen und beschäftigt sich thematisch mit fünf Aspekten des Digitalen Spielens:

(1) Social Aspects of Digital Gaming

(2) Social Interactions in Virtual Worlds

(3) Online Gaming

(4) Co-located and Console Gaming

(5) Risks and Challenges of Social Gaming

 

 

 

 Über das Buch

 ‘Multiplayer offers a deep and sustained investigation of how we play digital games together. Exploring online as well as co-located play, this thought provoking book gathers together recent theoretical advancements, qualitative and quantitative empirical research, and reviews of the latest literature on how we are social in digital games. If you study multiplayer games or want to investigate how we play games with other people, this book is essential reading.’ (Mia Consalvo, Canada Research Chair in Game Studies & Design, Concordia University)

‘For too long gaming has been considered from the perspective of an isolated, culturally deviant perspective. Multiplayer analyzes gaming in the social universe in which it very often exists. Compiling reports from leading experts in the field, Multiplayer breaks new ground in our understanding gaming as part of our culture and part of the social world of those who play games. Quandt and Kröger have produced a book that will change the way academics look at gaming and behavior.’ (Chris Ferguson, Associate Professor and Department Chair of Psychology, Stetson University)

Weitere Informationen zum Buch befinden sich hier.


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